Ffxiv race gear
#Ffxiv race gear update#
We are more likely to update those two separate links. **For Archiving purposes, we will be splitting this guide into two which will be found here(Racial Stat Info) and here(God Stat Info). It prevents people getting called names just because they didn’t “pick” properly. It doesn’t force people to be a certain race when playing a certain class, and allows people to pick whatever kind of look they like. Is this a good thing? Yes, I think it is. Unfortunately, we do not have the kind of information right now to make a proper analysis on that.
However, there are some of us who want to squeeze every bit of juice out of our characters. (Same with race) FFXIV A Realm Reborn Race / God Summary:Īll in all it seems right now that the choices for race and god are pretty much for flavor. If it ever does, I’m sure there will be a way to change what god you worship. Even if we assume 1 point equals 1% damage, the difference between picking for a 54 versus a 50 is only 0.3%.įor now, and I think this won’t change, God choice doesn’t account for much.Each god pair has one high stat of 54, one secondary stat of 53, three tertiary stats of 52 and one neutral stat of 50.Gods are “paired”, and don’t seem to have any distinction between their counterpart.The total Elemental Attributes of each god is equal at 313.See also: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new tab) Your choice of god will give you small bonus Elemental Attributes. The other choice given to us (without a table comparison) is god choice. *update* For more advanced recommendations: FFXIV A Realm Reborn Racial Stats Guide. (Opens in new tab)įFXIV A Realm Reborn: God Elemental Attributes / Resists Chart
Since you can make one subrace almost look exactly like the other subrace, you might as well get the better stats. The recommendations above only serve as a general guideline. Pugilists, Gladiators, Lancers, Marauders (Monk Paladin Dragoon Warrrior) : Sea Wolves, Highlanders, Wildwoods, Seekers, and Plainsfolk.Ĭonjurers, Thaumaturges and Arcanists (White Mage, Black Mage, Scholar, Summoner) : Hellsguard, Midlander, Duskwight, Keepers, Dunefolk.Īrchers (Bard) : Wildwoods, Seekers, Keepers, and Plainsfolk.Īgain, Each race has a subrace more suited to physical jobs, and a race more suitable to magic jobs.